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GAME NAME

A twin stick arena shooter set on the surface of a sphere made for Ludum Dare 29 "Beneath The Surface". Get it here

Posted Sunday, April 01, 2018
at 05:58 PM


Tags: Game, Released,

Complacency

Complacency is a sort of experimental/meta/out there/messed up minimilistic platformer I made for Ludum Dare #25. I ran out of time/motivation, and it's not really my best work, but, you can get it from the Ludum Dare page

Posted Sunday, April 01, 2018
at 05:57 PM


Tags: Game, Released,

One Bullet

One Bullet is a sort of experimental/meta/out there/messed up minimilistic platformer I made for Ludum Dare #22. You can get it from the Ludum Dare page

Posted Sunday, April 01, 2018
at 05:57 PM


Tags: Game, Released,

Zallan

Zallan is an abstract vertical bullet-hell shmup, developed in a week for the SDL Tutorials shmup contest. It was my first game to use OpenGL, instead of SDL, for graphics.

You can download it here. (Windows, source)

Posted Sunday, April 01, 2018
at 05:56 PM


Tags: Game, Released,

Bloxz

Bloxz is the first game I ever made. Its a match 3 puzzle game, but, in the words of Rock Paper Shotgun: "Wait, dont go yet!" Unlike most match 3 games, Bloxz works very differently, and is hopefully a refreshing change from games like Bejeweled

You can download the windows version here, or play it online here

Posted Sunday, April 01, 2018
at 05:54 PM


Tags: Game, Released, Read Only,

Frik

Frik was my first attempt at iPhone programming, and it turned out very well. However,it turned out that another game, Orbital, which plays exactly like Frik, but with higher production values, is also available for iPhone. This, combined with no marketing or contacts, meant Frik never became popular. It is no longer available on the App Store, but you can play a beta version of it in browser here.

Posted Sunday, April 01, 2018
at 05:50 PM


Tags: Game, Released,

Mome (ntum)

Mome is a puzzle platformer, including the required buttons, crates and doors that are the staple of any good puzzle platformer. However, the mechanic, although it did make for many interesting puzzles once understood, took about a paragraph of text to explain, so I abandoned the idea

Posted Sunday, April 01, 2018
at 05:49 PM


Tags: Game, Abandoned,