Complacency is a sort of experimental/meta/out there/messed up minimilistic platformer I made for Ludum Dare #25. I ran out of time/motivation, and it's not really my best work, but, you can get it from the Ludum Dare page
One Bullet is a sort of experimental/meta/out there/messed up minimilistic platformer I made for Ludum Dare #22. You can get it from the Ludum Dare page
Zallan is an abstract vertical bullet-hell shmup, developed in a week for the SDL Tutorials shmup contest. It was my first game to use OpenGL, instead of SDL, for graphics.
You can download it here. (Windows, source)
Bloxz is the first game I ever made. Its a match 3 puzzle game, but, in the words of Rock Paper Shotgun: "Wait, dont go yet!" Unlike most match 3 games, Bloxz works very differently, and is hopefully a refreshing change from games like Bejeweled
Frik was my first attempt at iPhone programming, and it turned out very well. However,it turned out that another game, Orbital, which plays exactly like Frik, but with higher production values, is also available for iPhone. This, combined with no marketing or contacts, meant Frik never became popular. It is no longer available on the App Store, but you can play a beta version of it in browser here.
Mome is a puzzle platformer, including the required buttons, crates and doors that are the staple of any good puzzle platformer. However, the mechanic, although it did make for many interesting puzzles once understood, took about a paragraph of text to explain, so I abandoned the idea