Homebrew Pinball #3, Part 32

Cross posted from the original Pinside thread, this is one of many posts regarding my third homebrew pinball machine, creatively nicknamed 'P3'



Coded the logic for actually determining which hand won, and displaying the best 'hand' from each hand of 7 cards. The code for finding pairs, straights, etc was surprisingly simple and fun to write.

Since it can identify what hands you got, I can now tie that into what modes/multiballs are enabled at that point. Unsure what I should do if you manage to get multiple different hands.

For instance, what if you manage to get three pairs? Technically only your better two pairs will count as far as the poker game goes, but if each pair qualifies a mode, should you have the choice of which one(s) to play? Should only the higher two pairs' modes be lit, effectively making lower cards' modes harder to get?

If you get a straight and a pair, and then you play the mode you get from the pair, does the multiball you got from the straight go away, or could you go play it after finishing the mode?

If you qualify a mode, but then immediately go into the shooter lane to start another round of poker, should you lose that mode, or should it still be available? Should you be able to start a mode mid-way through a hand?

So many questions... Luckily the decisions on these aren't really hard to change the code for, they could even be settings technically, although I'm not going to bother coding any settings menu or anything since I can just edit the code I'll probably go with the most restrictive options for now (if you take a mode you lose your multiball, etc) just so I don't have to deal with coding a mode select screen yet.

Posted Tuesday, October 13, 2020
at 10:13 AM


Tags: Blog Post, Pinball, Project, P3,


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